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AtomCombat
AtomCombat is a modular, packet-based combat plugin for Paper survival, survival-op and prison servers. It brings back a 1.8-style PvP feel on modern Minecraft versions, adds serious combat rules, a player-funded bounty system, rank-gated abilities, per-player stats and leaderboards, and first-class integration with PulsePrison — while staying fully usable standalone.
What AtomCombat is
- A combat rules and mechanics plugin for the "normal" world of your server: survival, survival-op, prison.
- Modular: every feature is its own module that can be enabled or disabled independently in
config.ymlwithout breaking the rest. - Packet-based at its core (via PacketEvents), giving real control over knockback and attack timing instead of patching vanilla behaviour after the fact.
- Standalone: every feature works with no other plugin installed.
- Deeply compatible with PulsePrison when it is installed, through AtomCombat's own internal event bus.
What AtomCombat is not
- Not a practice/duels core: no queues, no ELO, no 1v1 arenas.
- Not a minigame plugin: no FFA, no dedicated kitmap.
- Not a replacement for PulsePrison — it complements it.
Supported versions
- Paper 1.20.4 through 1.21.11.
- Java 17 or newer.
Where to start
- Installation to get the plugin running.
- First setup to activate your license and pick a language.
- Modules for a map of every feature and its toggle.